July 26, 2024
Hey there, fellow Catz! A new version of ZpellCatz is available now.
I really like the Intermediate Realm in ZpellCatz. It's intended to be a fun grind experience, but it turned out a little bit too grindy in version 1.1.0 of ZpellCatz. That's why the third tier of rewards was changed from 10 dungeon clears to 7 dungeon clears. Since players now do fewer runs per Intermediate Realm dungeon and thus find fewer items and statues before entering the next more powerful ones, some clear rewards have been increased to compensate.
My level 51 Forest Shaman has found 9 copies of 'Guardian of Aeons' but didn't find a single 'Sapphire Rod' or 'Tundra Walker' yet. Random drops are part of every ARPG, but it feels a little bit frustrating to keep finding the same tier 3 epic items over and over again. To fix this, the tier 3 epic item smart drop system has been reworked.
Every hero class, path class and combination has "favorite" tier 3 epic items. In version 1.1.0, every tier 3 epic item drop had a high chance to be a random one (weighted) from the list of favorites. Since every drop was a new RNG roll, situations as described above were pretty common (finding the same items over and over again). The change in version 1.2.0 intruduces a new system that works like a stack of cards (under the hood, you don't see cards anywhere). The stack contains cards for every favorite item as well as "random item" cards and is shuffled. When a tier 3 epic item drops, we draw a card from the stack to determine the tier 3 epic item type. When the stack is empty, we rebuild and shuffle it. This way, you are guaranteed to find every favorite item of your class combination at some point.
You're not in the late game yet and want to know what patch 1.2.0 brings for you? Lots of tier 1 and tier 2 epic items have been buffed. The focus was on items that were either intended for a specific class combination or items that just seemed a bit too boring. Enjoy!
*** New Features ***
- Reworked tier 3 epic item smart drops (card stack like system)
*** Epic Items ***
- 'Glowing Stick': Replaced skill bonuses with +1 to Druid skills
- 'Roots of Wisdom': Increased life on hit and buff duration
- 'Circle of Sages': Increased bonus to 'Frailty'
- 'Iron Guard': Increased flat hp, increased dark resistance
- 'South': Added +1 to Twilight skills
- 'North': Added +5-15% cold damage, added +2-4 to 'Ice Missiles'
- 'West': Added +2-4 to 'Photosynthesis' and +2-4 to 'Shock Nova'
- 'Deadly Fist': Added +1 to Fury skills
- 'Sanctum of the Forest': Increased nature damage%
- 'Bone Talon': Increased flat storm damage to A1
- 'Dark Shock': Increased cursed effect dark res reduction, added flat dark damage to 'Shock Nova'
- 'Banner of Survivors': Added +10-15% cold damage
- 'Defiant Rod': Increased flat nature damage to A1
- 'Defiant Guardian': Increased flat nature damage to A1
- 'Tantrum': Replaced life on hit with higher life after kill
*** Intermediate Realm ***
- Third reward for clearing Intermediate Realm dungeons has been reduced from 10 clears to 7 clears
- Buffed various rewards for clearing Intermediate Realm dungeons 1 / 3 / 7 times
*** Balance ***
- Reduced jewelry special to rare upgrade costs
*** Bug Fixes ***
- Fixed a bug regarding the 'Eye of Mana' epic item effect
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