*** New Features ***
- Added a (shared) stash to the market hall
- Added a highscore system for dungeons with bosses
- Added new game modes 'Challenging', 'Hardcore' and 'Cat-core'
*** General ***
- Decreased 'Dark Wave' damage by 5%
- Decreased 'Frailty' damage by 5%
- Increased soft cap of elemental resistances from 35% to 40% (this is a buff)
- Renamed Bashu's 'Inner Light' to 'Inner Glow' to reduce confusion with a Twilight tree skill of the same name
- Minor loca text adjustments
*** Items ***
- Increased rare and epic item drop chance for lower levels
- Slightly buffed stats for 'Hunting Call'
- Buffed all items of merchant offer page 2
*** Gems ***
- Buffed rare gems
- Buffed low performing gems
- Reduced the level requirement for some gems sold by the merchant
*** Dungeons ***
- Main quest dungeons 2 - 6 now drop more fishsticks / dust
- 'Temple Ruins' boss now always drops a normal quality jewelry (ring or necklace)
- 'Mushroom Cavern': Minor wall design adjustments
*** Enemies ***
- Reduced defense and healing of zombie type enemies, increased their HP to compensate
- 'Flame Temple' boss: -20% fire totem damage, -40% full screen totem damage
- 'Temple Ruins' zombie miniboss: +25% HP / healing, increased spell aoe
- 'Temple Ruins' heron miniboss: +25% damage, +20% faster cast, increased spell aoe
- 'Dark Sanctuary' boss: +27% magic circle damage
*** Pumpkin Prologue ***
- Added Familiars and local multiplayer
- Adjusted exp curve to easier reach level 7 and level 8
- Increased enemy levels for prologue dungeons by 1 (each)
- Increased enemy HP and damage due to Familiars being available now
- 'Pumpkin Ruins' boss: +14% HP
*** Familiars ***
- Familiar base stats have been rebalanced
- Familiars now gain stats from gems in your casket
- Familiars now have innate 'Life after Kill' that scales with level
- Familiar talents now give big stat bonuses to Familiars and small ones to cat heroes
- Familiar offensive skill cooldowns and damage increased (net buff)
- Loki is now available from the start of the game
- Increased Familiar base movement speed by 25%
- Familiars are now able to collect items
- Familiars controlled by AI now auto collect coins (and other items accidentally)
*** General ***
- Slightly increased enemy HP for low level (1-3) enemies due to Loki being available from the start
- Skill UI now shows a blue border for skills with max allocated skill points
- Adjusted enemy movement speed animation for slower enemies
- Adjusted room enemy bonus mod distribution to reduce the same mods appearing too often throughout a dungeon
*** Epic Items ***
- Added all resistances to 'Protective Branch'
*** Druid ***
- Increased life on hit bonus for 'Glaring Light'
- Increased mind gained by 'Radiance'
- Increased stats gained by 'Shield Mastery'
- 'Growth' no longer grants vitality, added life after kill
- Added vitality to 'Photosynthesis'
- Increased stats gained by 'Sylph's Gift'
*** Tranquility ***
- Increased mind gained by 'Herbal Guard'
- Incrased stats gained by 'Adaption'
*** Bug Fixes ***
- Fixed an AI movement issue
- Fixed missing audio for "Thorns" enemy bonus mod
*** Audio ***
- Audio volumes can now be controlled via slider to allow finer adjustments
- NOTE: If you adjusted the audio volumes previously, you have to increase your volumes in this version
*** General ***
- Increased movement animation speed
- Dungeon clear quests: dungeon clear accomplishment is now also saved for non-active quests
- Renamed "Talent to select" notification to "Familiar talent"
- Added a "low on health" indicator (red screen border) starting at 50% HP
*** Spells ***
- "Frailty" now deals damage within the whole circle, not with the pentagram shots only
*** Pause Menu UI ***
- Added notifiers to the pause menu for all kinds of stuff (points available, new item, ...)
- Added a "sort inventory" button to the pause menu
- Opening the quest menu now displays a recently updated quest by default
- Skill entries now have colored text whenever you have bonus points
** Bug Fixes ***
- Potion hover now shows the correct amount of charges
- Fixed multiple overlay issues when teleporting to town or returning to main menu
*** Special Thanks ***
- Thanks for your feedback / bug reports: Chamosmile, Denzi, Dysman, Godspeed, Quinque, ZoneMaster, <anonymous>
*** General ***
- Fixed a "Load Game" menu selection issue
- Adjusted class combination names
- Minor dialogue adjustments
- Added clouds to the main menu screen
*** Gameplay Changes ***
- Equipment can no longer be changed while there are enemies nearby
*** Input ***
- Mouse buttons (middle, right, mb4, mb5, scroll up, scroll down) can now be used to cast skills (and other input if you want to)
- Gamepad button "B" now also closes ingame menus
*** UI ***
- Replaced the "requirements too high" graphic with a simple X
- Quest menu texts now show important words in yellow color
- Adjusted shop NPC UIs (merchant, blacksmith)
- Notifications are now hidden when the desired action is taken
*** Engine ***
- Game engine update
- Library updates
*** General ***
- Fixed ingame texts
- Adjusted AI pathfinding to get stuck less often
- Minor pause menu UI adjustments
- Fixed strange tooltip positions near screen edges
- Added floor visuals
*** Quality of Life ***
- Double clicking a cat's save file now starts the game with that cat
*** Balance ***
- Fixed wolf and fox AI to feel more like "hit & run"
- Flathead enemies (zombies) now have increased defense / HP
- Early enemy types (stars, ducks, urchins) now use more interesting spells
*** Engine ***
- Game engine update
- Library updates
*** UI ***
- Quest finished dialogue looks nicer now
- Replaced the discord box with a SimaGames info box
- Small UI bug fixes
*** System ***
- Added resilience to corrupted save files
*** Engine ***
- Game engine update
- Library updates
*** General ***
- Improved spell visuals effects
- Mountains now have a slightly different color for each height level
- Improved destructable death animation
- Steam Cloud now correctly works for cross-platform (Windows / Linux)
*** Shaman ***
- Increased "Ice Missiles" shot speed by 50%
- Updated "Ice Missiles" description
*** Pumpkin Prologue ***
- The epic item "Dark Harvest" is now a guaranteed drop (one time only)
- Slightly adjusted the base resistances of Traulicht
- Fixed a bug that occasionally caused a black screen when entering a room
*** General ***
- Added more epic items
- Friendly rooms are allowed to spawn closer to the dungeon entrance now
- Advanced blacksmith services are now cheaper when the base item is of normal quality
- This change makes normal items worth being picked up in midgame / lategame (e.g. to craft epic items)
- Treasure rooms and boss rooms now drop at least one item of quality special or higher
- Added an option to change cursor speed when playing with a gamepad
- Reworked main menu scene
- Small bug fixes
*** World ***
- Greatly improved water / ocean mesh and added a wave animation
- Wall and doodad meshes have been improved
- Crystal cave (pumpkin prologue) walls now have crystals in them
*** UI ***
- Dialogue box now supports colored text
- Adjusted quest item info icon position
- Added new logo graphic
- Name box of the new game screen is now on top to better work with on screen keyboard (Deck)
- "Box" gamepad layout now has proper button images for "start" and "select"
- Added "Deck" gamepad layout
- Minor UI fixes
*** SAVE STATE ***
- Audio & video settings are now saved locally only
- There is no reason to share these settings between multiple devices (e.g. main PC and Deck)
- Breaking change: Your previous audio & video settings will be overwritten by default values
*** Engine ***
- Game engine update: Unity 2021
- Library updates
*** General ***
- Slightly increased base movement, animation and shot speed (115% -> 120%)
- Added more epic items
- The currency "coin" is called "Thaler" from now on
- Small bug fixes
*** Balance ***
- Adjusted Int%, Vit%, Mind%, HP%, Def% and Spo% drop table on special and rare items
- Adjusted soft cap and maximum for various stats
- Slightly adjusted / increased values for most passive skills
- Added more teleporter rooms to large dungeons (e.g. Pumpkin Ruins)
*** UI ***
- Added tooltips to various UI elements
- UI adjustments
- Notification UI is now hidden when talking to NPCs
*** Mechanic Changes ***
- Items can now be sold to the merchant, too
*** New Features ***
- Added a new type of dungeon rooms: "Friendly Rooms"
- Friendly rooms provide some coins and don't spawn enemies
*** Pumpkin Prologue ***
- Parina's quest step "sell item" can now also be completed by selling to the merchant NPC
- Pumpkin Ruins now contain some "Friendly Rooms" to pseudo-decrease dungeon size (without changing the minimap shape)
*** Maneuverability ***
- Increased base movement, animation and shot speed (100% -> 115%)
- Improved walking animation to fix the "floating ghost" problem
- Added animation cancelling for heroes
*** Resolution ***
- Added more windowed resolution entries for high res
- Fixed full screen streching bug for non 16:9 displays
*** UI ***
- Added a loading bar when starting the game
*** Pumpkin Prologue ***
- Fixed one of Quela's dialogue entries
- Slightly increased enemy damage in the early areas (~ 5%)
- Slightly increased boss damage (~ 5%)
- Slightly increased boss hp (~ 10%)